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Hi :) P3dPaintableTextureMonitor.HandleModified() marks the P3dReader as dirty, when the paintable texture has been modified, allowing...
Ok, thanks! So far I managed to get a higher fov in the mirrors by manipulating the projection matrix (like described here) in the CameraShade...
Hi :) Is it possible to have a mirror with a larger field of view (like a convex mirror)?
Yes, for us it's woriking in VR, but it seems to only support "Single Pass" stereo and not Single "Pass Instanced" (which another asset, we use,...
I stumbled onto a problem when I added a joint by scripting at runtime: The test-setup consists of a cube with a hinge joint and a ball with a...
Thank you for the swift clarification! I went with your proposed workaround for now. It didn't negatively impact performance too much so far.
For a VFX Graph, I want to output random meshes and tried to play around with the Sub Mesh Mask option of a Output Mesh block. While I was able to...