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Thx Ryiah! I didnt know about that restriction. I may able to talk why I need to change data sending method.
I dont mean to bother you keep asking.. Just I need to clear reasons and why/why not to report a reason why I choose any method to my research...
Thanks for reply! As I understand.. Yoda recommended to use 'Registry' class(?) than PlayerPrefs. I got it why Unity adds hash. :)
May I ask why regsitry is not recommended if you don't mind?.. I alread read about hooking issue from blogs but Vive used that on their SDK. So I...
I used vi files in Windows Registry Access VI (http://zone.ni.com/reference/en-XX/help/371361R-01/glang/windows_registry_access_vi/) and to use...
Thx for reply, StarManta. I'm trying to send some values from Unity to Labview. I can figure using txt file at first, but It will grow too large...
Thx for reply Joe!... I want to send some values from Unity to Labview. To read reg value in Labview, I need exact name of that. [ATTACH] Now...
Hi, I'm connecting Unity with Labview... public void HeadTrack() { RotationX = (int)transform.eulerAngles.x; RotationY =...
Solved. Using 2 cams on same usb hub is a problem. Unity seems like cant seperate devices on same hub. Dont use usb hub...
Line 40, 41 - endoCamTexture -> endoCamTextureL Line 48, 49 - endoCamTexture -> endoCamTextureR I cant edit more, system detects editting is...
I declared 2 WebCamTextures (e.g. webCamA, webCamB) and did Play(); at each textures. like webCamA.Play(); webCamB.Play(); and console shows...
I success to play 1 cam with Vive VR(like picture below). But I cant do same thing on 2 cams using WebCamTexture.play();. [ATTACH] (Left small...
Hi Developers! I'm in newbie in VR dev... I'm continueing team project and I get a previous work from ex-team mate. That project used Oculus VR...