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@Kurt-Dekker I think I've solved my issue. Your reply got me digging more into strings and null values and led me to the right documentation. In...
Thanks @Kurt-Dekker for your response. I've read up on InputFields more in Unity docs, but still am a bit confused, I guess. Maybe I can rephrase...
What I want: In a cost calculator project, I need to have a field with a calculated result that is able to be overridden and recalculated by user...
Thank you for taking the time to answer and help me out, @FlashMuller! I ended up adding the button listener to the function on the script where...
Type of app: AR What I want to do: Instantiate a prefab game object and be able to toggle the animation via a UI button. *For now, the script is...
Thank you all for the feedback. I've considered everything you all have mentioned and I'm think I'm going to try to input fields instead of...
First, thank you for your reply, I'll take a look a the link you've provided. Second, no, I don't think they really want to scroll through 3,000...
I'm working on a Unity project that involves creating a cost calculator for a client's products. To calculate the square footage of product, I'd...
Thank you a million times! You've solved my problem and now I have my code functioning correctly. I do understand how percentages work, I just...
Hey, thanks for the reply. I'm sorry, I should have clarified in the original post. When the object is scaled as (1,1,1) it is 100% world scale...
I'm a bit new to Unity and C# scripting, but I'm working on an AR project for a client so they can showcase their products. They need to be able...