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Happening here, building Windows Standalone using new Input System, on 2021.3.2f1
Did you ever figure this out? I have the same question...
Hello, I'm trying to control a character freely in all directions using the Continuous Move Provider and having trouble getting it off the floor...
Hello, I need to keep using "Split Binary Application", otherwise my APK is larger than 100MB and I can't upload it to the Google Play store. Is...
Agreed. We want to use Gitlab / Github repos as we don't need to run or host separate servers for it. That seems like a reasonable request,...
Here I go asking a question then finding the answer a minute later :) It now works by setting the `perObjectData` attribute of the...
Hello, I'm playing around with a custom render pipeline in Unity 2019.1.2 and I'm unable to get any light info to my shaders. Previously, I...
I had a similar issue a few weeks ago and realized that there's an Auto-Save toggle in the Prefab editor that is enabled by default. I think what...
So does everything need to live inside Resources? Does Unity try to load and keep everything from the Resources folder in RAM, or what's going on...
Ok, thanks for the answer. I ended up just having independent prefabs and combining them into one: - XX_Parent - XX_Child_A - XX_Child_B Which...
I'm trying to create a prefab variant hierarchy in code and I'm having a few issues reconnecting my root prefab back when I'm done. Here is the...
Hello, I'm having a bit of trouble figuring out the best approach for loading lots of heavy resources in the Editor. I'm working on a project...
Hey @seant_unity, is this undo workaround still the case? I'm writing a method to delete all clips on a track: public void ClearClips() {...
Thanks @JamesB, I'll make sure to add relevant code in those methods to cover those cases.
Thanks @seant_unity, that seems to be working! I had to put that code in a mixer behaviour, it wouldn't work if I put it directly in the playable...
@JamesB Here's what I'm trying to do: I basically have an object that's a sequence with a start and end frame, and I want to retime it so that it...
Hello, I'm trying to write a custom Timeline track/clip system that also includes the functionality of the built-in Activation track. I've...
Hello, I'm wondering if there's an easy way to get access to the mesh before it goes to the renderer. Specifically, one of the things I'm trying...
Amazing! I just rotated the root 180 degrees and it's now working properly. Thanks for your help.
Hello, I'm encountering an issue with the `LookAtIK` script where my model is looking the opposite way of the target. When I move left it looks...