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Hi, I'm trying to implement event bubling in UI using the new input system. I've figured out, that it would suffice to write my own method...
I totally agree with this. For me it would be sufficient to override the `ExecuteEvents.Execute()` used in `InputSystemUIInputModule` to create...
There is a better way. You can specify the Full path to the gizmo with package qualifier: var assembly = Assembly.GetExecutingAssembly(); var...
Oh nevermind, it turned out that my binding wasn't assigned to control scheme.
I have the same issue, I've noticed that it suffices to disable PlayerInput during runtime to make it work and pinned down the issue to two...
Or could we just get an "update" button like in the standard packages?
Same here.