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Thank you, that asset does what I was looking for very well!
I want to automate creation of ragdolls for characters. I'm currently using the Ragdoll Wizard (...
Similarly: a point light inside a cuboid with only internal faces [ATTACH] the same, but the cuboid has internal and external faces (double the...
I'm trying to start with HDRP and see how to convert over workflows from SRP. I got stuck very quickly with lightbaking which seems not to work...
Not as impressive as the above projects :), but I wrote a tutorial on self driving car racing. [MEDIA] (already made September 2019, I just...
Hey, found the issue: If the scrollbar is over the viewport, the scrollbar must be BELOW the Viewport in the hierarchy. If it above it is still...
Same issue here in 2019.4.10f1
Sorry, my, bad I misread Joined as Posted. Thank you for the info again. I hope it will come soon than as I really find it quite difficult to...
Additionally - I find it hard to believe nobody has developed an extensions to this if it's not possible in the editor itself. Anybody would have...
Thank you for the info - I see that the text is over 4 years old with the statement: Both are things we have been looking into, and would like to...
I could not find how to do this and did not find a thread either, but it seems like a basic functionality so maybe I'm missing something. I want...
Hi, Thanks for the quick reply. Yes, the LightProbes.Tetrahedralize() has fixed the issue! I thought it would be a bug so I just looked through...
Hi, We have a problem that started with the update to 2019.4 from 2019.2. When a scene is loaded additively, the probes from the additive scene...
I have noticed that the view displayed in "Game" window and " Camera Preview" window are considerably different. In particular the "Camera...
Still an issue with 2019.1.0f2 . Was not present in 2018.3.12f1 . Have you submitted a bug report?
Update on the bug report: "We have been able to reproduce this bug and have sent it for resolution with our developers."
So when you clicked "ProBuilderize", there were zero PB scripts on the object, right? Yes - before I remove it, the button is grayed out. But...
To make the bug report I created a new project, copy&pasted a single scene from my project and removed anything else but the ProBuilder objects....
No problem, thanks for looking into that. For the repair, the behaviour is the same: - If I do Convert to ProBuilder 4.0.2 it launches the...
Ok, I managed to make a example case project (the repo has 40GB normally that's why it's difficult to seek versions explicitly). Case 1120730...