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Ok. Thank you for your help. Just curious though, what purpose would assembly definitions serve? Let's say the code is compiled separately. What...
Thanks for the clarification. I don't see any reason why the microgame would have to run separate from anything else, so I should just delete the...
[ATTACH] It would appear that FPS Microgame is using Assembly Definitions. How does that affect how I can access scripts?
[ATTACH] Health Script provided by FPS Microgame [ATTACH] The scripts I am trying to access in the Health script. Right now, I have a working...
I have no clue. How do I find out about that?
I am working with the FPS Microgame and I can't access scripts I created from within the FPS Microgame Scripts. I created this script: using...
I got this error from the FPS Micrograme. It would appear they typed the namespace wrong. They had using UnityEngine.AI - which was greyed out...
I'm having the same problem, except with adding a texture layer to a terrain. I am using the texture samples that come with Terrain tools. Any idea?
Matchmaker package in tutorial is using 1.0.0 and I'm using 1.1.2. I'm also using the same editor version. I always do that now because of...
I am working with a tutorial on Netcode for GameObjects and I am at a dead end. I need a namespace for some of the code to work and apparently it...
Thanks for the guidance. I will try to handle it that way. I understand that a rigidbody character would be easier, but I can't find any good...
I am looking for sort of a seesaw effect on a game object. If the player standing on one side, that side will lower and vice versa with the other...
Well, I have made simple VR apps, such as a face filter. I also understand some performance related subjects. I was just wondering if you can make...
Great. I will have to check into that. Also, I've discovered a Blender plugin, MB-Lab (https://mb-lab-community.github.io/MB-Lab.github.io/),...
On a different note, since I'm in classes to be a certified personal fitness trainer, I also plan on building apps for my fitness clients, such as...
But... for me to make my own profit and own the app myself, it would have to be fun and educational that any interested person would want it, not...
The idea behind this is that, I have a specific buyer in mind prior to developing the game or app. And if that doesn't work, then I can just throw...
The company I'm hoping to sell to has a website with text and video educational content. I'd have to make it A LOT more interactive for them to be...
I've actually learned about making VR and AR on the Unity Learn website. It's always a consideration for educational material. I do wonder though,...
Unity is what I know best. I did learn very little Kotlin and Android development, but not enough to build an app. I chose Unity because it's what...