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Thanks a lot, I will digest this :-)
Hello @Pema-Malling i have seen you write comments that make it seem like you could know all that is going on in this thread. could you please...
Hello @KEngelstoft this is still not clearly documented nor intuitive to handle. all my questions in above comments are still unanswered as of...
i wrote a support ticket, and since a few days later it works again (for me). i never received a support ticket reply, though !? also nobody has...
Thanks apkdev for pointing this out, i love it when the community helps improve such things. i am sure kripto is happy that you found this, too....
for anyone googling this: i had the same issues, for me it was happening due to clipping plane far in gameview camera being ~30cm and in scene...
did anyone manually contact support and got it solved? for me the favorites view does load very long, so maybe thats somekind of timeout mechanism...
still not working for me :-(
Right now, it looks a bit fragile.. The parts fell heavy and very stable, but the connecting points feel too thin, to me. So in outer space, this...
I have the same issue right now :-/
Love it! there is barely anything scifi interior or exterior available on the stores. that what exists is only interior or only exterior. then...
I am having a pretty large project, and want to exclude certain name patterns of files, or atleast folders of files. i definitely need to exclude...
thats totally not trivial for me, sorry :-) i can do that later in development, then makes more sense for me. generally AFAIU you need to do two...
i only saw it today, looks great now. whatever blur value i set, its always looking smooth (well until at super low blur you see that its a low...
@mgeorgedeveloper maybe i dont get your point, but dont you have such a choice as in BiRP to define when exactly it should happen? [ATTACH]
perfect reply, thanks. i was under the assumption ALL decals do is write into deffered g-buffer ... NOT rerendering existing object geometries. i...
i am new to this, trying it from github via https://github.com/EricFreeman/DynamicDecals and what i have is aprox 75ish decals on a test...
Hmmm... I never had this in the last 10+ years, why would YouTube do that? There was no hate speech, no strange keywords, etc. Just technical ...
i am a bit confused, as i asked a lengthy question + made suggestions what kind of profiling info we need to compare this technology to other...
my guess would be that this happens due to the fact, that the warning tells you, object will be drawn twice (e.g. for 2 materials). so two draw...