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[Unity 2022.3.19f1, Addressables 1.21.20] I would like to switch the "Asset Bundle Provider" of all my groups during the build on jenkins. But...
The new error: Closing file archive:/CAB-9051b4b1a426cff5a195950632fd1d1b/CAB-4dcbde7d372c33a07a44d5803d9766c5.sharedAssets Could not open file...
Compress Local Catalog is already unchecked on my side. I have yet to get Unity to open the fast-follow packs the first time and just jope that it...
So after having looked at the plugin and added some logging I have the following: [PlayAssetDeliveryInitialization]...
Switching from fast-follow to on-demand causes the same exception.
I have added a call to AndroidAssetPacks.DownloadAssetPackAsync during the startup of the app and it returns with status = Completed and error =...
I set all the groups to "Pack Together" and "Append Hash to Filename" and that did not resolve the issue.
You mean all groups should use the same Bundle Naming Mode? I have them all set to Use Hash of AssetBundle, I will try it with the other modes.
bump
In my case the Warning is triggered by UnityEngine.UI.InputField:OnValidate() ...
I added a call to AndroidAssetPacks.GetAssetPackPath("FastFollowContent") after Addressables.InitializeAsync() completes and it returns a path. I...
hi, I am trying to integrate PAD in my app by using the code from Addressables-Sample. Because the install-time assets are more than 1 GB I moved...
But I would prefer if I could find out what country the apple/google shop thinks I am in.
bump?
For now I will be using Stans Assets: ISN_NSLocale currentLocale = ISN_NSLocale.CurrentLocale; string countryCode = currentLocale.CountryCode;...
localizedPriceString is a number with a currency symbol, this will not help me find out that the user is in Croatia once that symbol is the Euro.
Hi, Apple wants some special pricing information to be displayed in Croatia but I cannot find the user's country in the unity.purchasing API....
In firebase crashlytics I see the following error: Non-fatal Exception: java.lang.Exception: WrappedException : AssetBundle.Unload could not...
My team released this morning (unity 2021.3.5) and we are being submerged with crashes.
I recently upgraded to 2021.3.5f1 LTS from 2020 LTS and I have noticed that when I profile my game on my ipad the WaitForTargetFPS category is...