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Wow, amazing. You're a savior. A lot has changed since I last used this engine years ago, I'm genuinely impressed. No idea how I didn't come...
Very cool. I unequivocally apologize
it seems advanced scripts are needed for basic things like editor key remappings and preventing game view focus when starting the game. These are...
I'm trying a lot of different free model assets during development, which will later be replaced with paid or custom versions. It's easy to go...
Why wouldn't it make any sense?
you sir deserve a nobel prize (serious)
I've tested that it doesn't mean how many times the function is called on a per-frame basis. For instance, I have a function that increments a...
How in the hell isn't this a basic functionality of a game engine? 2 sprites prevent "collision" without additional physics on top of that. Is it...
Hi thanks for the reply. Yes I sorted it now by adding a 3D text object. 3D -> Text Mesh Pro. Then putting the Z position as -1. A slight...
An embarrassingly simple question, given the scope of what I want to do, but how do I quite simply have a gameobject have text on it, that's not...
Alright, thanks. When I'm given a no-nonsense insight like yours, I should pay attention. I now have my work cut out for me.
You're right. What's the current solution if I want 5000 animated sprites? I'm looking at making a 2D war game like RTS in Unity. I've looked into...
Unity is an exhibit of abstraction and simplicity gone too far. Abstraction is good, so long as you have the basics. The gentlemen that said you...
I disabled the reflection probe and that seemed to do the trick. Before I was deleting the component without first turning it "off".
That did the trick for 1) thanks!
Fantastic asset! Just purchased but running into two problems (in order of importance) 1) Using the standard "drag n drop" Azure[Sky] Controller,...
Fresh install of 2019.3.4f1, I went to build and Windows Defender quarantined UnityCrashHandler32.exe stating it was a Win32/Deptlock trojan....
You have got to disable smooth scrolling on your website. It is horrid UI design and overrides the preferences of users wishing to control their...
Yeah for that I can definitely see serialization would be best. I was thinking though of just reading the type of the gameobject, instantiating a...
Hi andyz thanks for the information. Would you mind sharing some of the potential pitfalls you experienced with BinaryWriter? It seems to be...