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Sorry everyone, this can be disregarded. Turns out there was something wrong with my build settings file. Deleting and then recreating it did the...
Hey everyone, I've been trying to figure out a way to get the path of an unloaded scene from build settings, but it seems like the only options I...
I have recently gotten back into using unity, and have been spending a lot of time reading up on ECS as it relates to Unity’s future. First off I...
You'll most likely have to manage this yourself. For example set a flag to true when the object is grounded and check against that state on each...
I believe the CharacterController component uses a different event than standard collision volumes....
The best way I've found to accomplish this is to take one of the transform's directions, such as transform.forward or transform.right and set it...
you should be able to get this result using Mathf.Max http://docs.unity3d.com/ScriptReference/Mathf.Max.html
Mainly the issue here is the length of German words vs. English ones when you are translating in the opposite direction, as well as phrases being...
Well I'll give an example of how our pathfinding system works. In each of our scenes, we have a maximum of 1500 nodes available at any given...
Good point, if my experience is any indication not planning for localization will come back to bite you
Hello everyone. My name is Mike Leone, and I currently work as the programmer for Lifespark Entertainment LLC. We recently completed our game...
Well to examine the the results of the companies he's worked for, his resume seems like a great addition to Unity. Mr. Riccitiello seems like the...
Releasing render texture that is set to be RenderTexture.active! RenderTexture warning: Destroying active render texture. Switching to main...
Is it the "Null Reference exception" error you don't understand? If so, all that means is "there isn't anything there". Essentially you created...
The issue is the maximum Navmesh size. More than 1024 tiles and it won't even build, and then any concerns with physics interactions that may...
If the object's x position is at 4, then the debug output for x position will result in this value. Is there some other value you are looking to...
Thanks for the input so far. My question wasn't necessarily what world-scale to use, but rather what an appropriate minimum is for modifying real...
Since this sounds like something that will be happening often, it might be a good idea to cache a list of objects somewhere, such as a static list...
In a project I am currently working on I am trying to replicate real world scale. I will be handling bullet and rigidbody collisions via a...
I wrote a script for this that gets units' positions and transforms them to points on the camera. You can find it here. Also this method of...