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I would really like to request an explanation (ideally from someone at Unity) about the differences between AudioSource.GetOutputData and...
Not sure if I'm seeing the same issue on my side, but it certainly seems quite similar, which would leave me to believe it is the same as this bug...
Thanks for the quick reply! For now this isn't a big issue, we can easily work around it. Just wanted to report/share it in case you weren't...
Just came across a strange (and probably unintended?) behavior in TextMesh Pro. If a font asset doesn't have the ' _ ' (underscore) character, we...
If you scroll to the very top of the first post you can find the link to the asset store page where you can download the CharacterStats asset. As...
@JonathanJean @Zymes Hey there, sorry for the (very) late response, I haven't been checking the Unity forums as much as I should. For a dependent...
@Rienhl I don't think that makes much sense, there's no situation that I can see where it would make sense to apply modifiers to the current...
@JeffDUnity3D Update: Apparently, all the problems described in the previous post only happen on my machine. After testing on two other...
@ItzChris92 Hey, sorry for the late reply. For stats such as those, my suggestion is to create a new class that extends from CharacterStat and add...
At this time I'm going to the guess the problem is actually on Microsoft's side. I have since tested the app using both of their native APIs...
The second Initialize method is only called by the first one, it is simply for convenience/organization reasons, it should actually be private,...
The code we're using seems extremely similar to the IAP sample project. In any case, I'm not sure what testing with that project would accomplish...
We're testing on a desktop computer running Windows 10, through Visual Studio. This is the code we're using to initialize the IAP system: //...
We are trying to test IAPs in Windows Universal Platform, but despite all our apps and add-ons being “In Store” for several days they still do not...
@Codinablack I'm gonna have to ask you to clarify your question a bit more, not sure if I understood. You want to sync the stat over the network?...
@SpyrosUn Hi again. So, as far as I can tell, adding the [NonSerialized] attribute above List<StatModifier> statModifiers and also...
@SpyrosUn Maybe I should have added the [NonSerialized] attribute to the StatModifers list inside the CharacterStat class. Hope this helps. I'll...
@Kuuo I had already seen those talks, but I kind of forgot a lot about them in the meantime. But now that you mention them I do start to remember....
@Kuuo Your approach is very very interesting, you do bring up some excellent points! If I ever expand on this system I'll definitely keep your...
Just saw this now. Already answered in the video, so np :P