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I'm having an issue with a scene taking too long to load. I managed to cut the scene file itself almost in half which didn't seem to make any...
Close Unity and Unity Hub; Delete all the project (.csproj) and solution (.sln) files; Open your Unity project; Solved the issue for me (for...
Ok thanks for the clarification!
Thanks :) I had been looking into _Time but wasn't sure it was available for use in surface shaders? Within the Unity docs I only see it...
Thanks for this bgolus - looks really cool! It is going a bit over my head though. Couple of questions: If I wanted a simple UV to diagonally...
Hi all, I've been playing around trying to replicate a scrolling background within a UI element as seen here: [MEDIA] Haven't had any success...
Can you think of a way to achieve write a grid shader based on worldPos that doesn't have to use an if statement? Just curious - I want to get...
Thanks for the suggestion hippo, SDFs look really cool! I'm going to experiment. Another question - if you turn off a gameobject in the...
Hi all, I'm very new to shaders - just started learning about them yesterday. I made a shader to display a simple grid on a floor plane. I am...
Hi, When I use the one directional light shader on a floor plane, the texture just shows up as white when I build to iOS (iPhone 6S)? It looks...
bump
Hi there, I bought an asset pack with a lot of models, most of which I don't need. All of the models' textures are arranged onto a few atlases,...
My bad, the initial code I posted worked. I had assumed you needed to inherit from Monobehaviour to have access to the GameObject class.
Please could you elaborate on your first suggestion. How could I amend the above so it can be told about the Player game object?
Hello, I have a class that needs to be constructed, therefore it cannot inherit from Monobehviour: public class Speed { private Controller...
Hi is there a way to change the colour of the water?