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Hi, I have developed an implementation of GUIDs for Unity, unlike InstanceID, this is persistent across sessions, as it is serialized with the...
In my PlayerInput class I have a public variable which I don't need to edit in the inspector but need to have modified by other scripts so I have...
I need to make two control schemes for Mouse + Keyboard: WASD movement + CTRL crouch + other Arrows movement + C crouch + other Now, are there...
In another similar setup I have the CameraPivot instead of the Cube and a Cube instead of the Head: [ATTACH] the CameraPivot and the Cube both...
If I move the cube out of the character (in the scene root) and set its Y rotation under 90° it stays like that on play, if I set anything above...
I have a character (rotated by 90°, this gives problems) with a cube in it, which I use to rotate the head (this is to simulate a camera...
I don't quite understand why you would want to copy the whole struct everytime just to change a value and then copy it back... why can't you just...
Gives the same problem even with Animation Rigging 1.0.3
When I setup a Rig and the animator state has Write Defaults unchecked the constraints of the rig are updated only the first time then they are...
Reported already: https://issuetracker.unity3d.com/issues/the-gameobjects-rotation-suffers-from-gimbal-lock-when-rotation-constraint-is-set-on-2-axes
I have one scene with the prefab of my player and another scene which is loaded additive which contains the level. I had no problems for a while,...
Same here, when I compile the new scripts the new processor is there. When I press Play in the editor and then press it again to return, it...
Unity's Rotation Constraint is going into gimbal lock, as soon as I rotate my object over 90° on the X axis the constrained object starts rotating...
Mathf.Approximately() almost never works reliably, for floats you have to define your own tolerances and use those to compare for equality
Also I tried creating an animation from scratch by positioning/rotating "bones" of the rig and setting key frames, but as soon as I moved to the...
I have a sliding animation (from Mixamo) for a generic character (non-humanoid), this animation consist mostly of rotations (since the rig is...
So I have a simple character that I'm trying to scale, in the hierarchy it looks like this: [IMG] I'm scaling it with transform.localScale() but...
Yes, it was exactly this in my case! Thanks!