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I would need a Repro project (submitted via the bug report with case #) that would enable me to reproduce the behavior. This would allow me to...
Looks like another Unity Asset Importer issue. Delete the current "TextMesh Pro/Resources/Shaders/" folder and re-import the package from the...
I strongly suggest continuing to use the version of TextMesh Pro with source code which will continue to be updated and available on the TextMesh...
Take a look at Example 12 and 12a as they should provide good insight on how to implement what you want to have happen when a link, word or even...
It is possible but there is not automated way of doing it. Someone would have to create a script to do it which would not be difficult. Here is...
Nothing firm at this time. If you have short term needs, I would suggest going with the current version of TextMesh Pro.
Please make sure all potential issues are reported in the Unity UI forum as it will make it easier to track / address individual reports. Having...
Rest assured that I am not going anywhere. Support for the paid version of TextMesh Pro will continue to be available as it has been for years...
The padding in the LiberationSans should be fine but enabling Extra Padding should help.
This might be the result of the fact the text (font design) has some pretty narrow parts. Make sure you enable Extra Padding in the text object...
Yes. Example "10 - Old Computer Terminal' included with TextMesh Pro is an example of a Typewriter style FX. Here is an example gif animation of...
This could be implemented at the user level via scripting where you would use ForceMeshUpdate() to generate the text layout and populate the...
The main difference is that in the current release of TMP Justified text can only expand / grow to fit each line. In this new implementation, the...
Here is another slight potential improvement which limits how much the word spacing can shrink or increase. [img]
Here is a potential improvement to "Justified" text alignment. On the left is the current implementation. On the right is the alternative which...
In the event you are pressed for time to get this implemented on your end, TextMesh Pro already includes basic support for RTL as seen below....
What kind of changes are you looking to make in terms of Word Wrapping? Note: The word wrapping is done on the native side in Unity and as such...
From a user point of view, it is just one text object. So regardless of the text getting split into several sub text objects for sprites, multiple...
It does not. When the vertices limit is reached, TextMesh Pro will split the remaining characters into a sub text object which is how it also...