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Got it. Thanks for the reply
Hi, I'm facing this issue where calling LoadResourceLocationsAsync always return empty list if I don't specify its type in the function parameter....
I'm using Unity 2021.3.1 on macOS I encountered this bug too. How did you solve it?
Hi, I'm looking for a way to dynamically assign Fallback Dynamic Font via script during Runtime. The reason I'm doing this is that I'll be...
I'm facing the same problem too and I noticed it happens on Android build, while the iOS build seems to be working fine. I would like to ask how...
UPDATE: Somehow after restarting my computer/Unity fixed the issue. So I assume that could be a bug caused by the cache?
FYI, I have another prefab that also in Resources folder but the SpriteRenderer doesn't load its SpriteAtlas after unticking "Include in Build"
I have a SpriteAtlas which marked as Addressable, and untick "Include in Build". I try to load a Prefab (which contains a SpriteRenderer using one...
Does anyone use AnimationCurve on SetEase? I'm trying to create an "overshoot" behavior by using my own custom AnimationCurve but it doesn't seem...
@DavidUnity3d Because every time after I built the addressable it always created at the same location as before so I'll have to check the...
bump
Hi @DavidUnity3d , thanks for dropping by. I would like to ask is that possible to have our own custom naming for the asset files that built?...
Does anyone know what are the differences between these 3 functions? When should I use which?
Is this going to happen? Is the addressables team working on proper documentation on this system? I'm really having a hard time understanding it....
Bump. I want to ask about this too.
Thanks for your clarification.
I don't understand why is this happening. Can anyone explain it to me and please suggest how should I do a proper checking on velocity? Right...