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The define UNITY_HEADER_HD_INCLUDED does not seem to be set in HDRP anymore (2021 LTS and newer). Some friendly folks told me a workaround is to...
I assume you imported that glTF with glTFast. I'm fairly sure that switching render pipelines won't update the imported materials and essentially...
My observations: The prueba2.gltf file is actually a glTF-binary (.glb) The normal map inside the glb seems to have an incorrect color space The...
I agree that glTFast should do a better job of preserving sub-meshes and since this comes up on a regular basis, it's high on my wish list as...
Hi, That screenshot is tiny on my end, but I assume it shows the faulty black materials. Could you provide said files and ideally the original...
There's no UI option, but it's possible to create a custom script for that. Take a look at the Export method that's used by the menu entries....
Exactly! To be precise, the KTX 2.0 file containing a Basis Universal super-compressed texture is transcoded into a supported GPU compressed...
I see. Some thoughts: At the moment there is no generic KTX support in glTF. What you're likel using is the KHR_texture_basisu extension, which...
@StephenWalkerGM I think there's a conceptual misunderstanding. Although KTX for Unity is primarily designed for runtime loading, it provides an...
It's based on ScriptedImporter and unfortunately many parts of the built-in importers (e.g. FBX) are not easily re-usable.
Sorry for not adding installation instructions. I'll add them to the docs soon: In your Unity project, go to Windows > Package Manager. On the...
I'd say that's a very desirable goal, but runtime loading is still the main focus point. @Ruuds: Can you elaborate on your requests? What do you...
@StephenWalkerGM : *KTX for Unity* does not support KTX versions older than 2.0. You can enforce this by passing the `--t2` parameter to...
A requirement for SharedArrayBuffers an multithreading to work is that your HTTP server has correct COOP and COEP, CORS headers setup. For local...
Understood. Keep in mind that the size advantage comes at the cost of compression artifacts (whereas PNG is lossless).
Confirmed it will! What's your use-case there? KTX is typically used for runtime loading, but your description implies you want to use it in...
We're working on bringing said packages into UPM, so the hassle of running an install script or adding a scoped registry won't be required...
I described my observations regarding KTX2 performance in the previous post. Those observations factored in transcoding (to BC7, for example) and...
@smash-ter I think KTX2/BasisU is super helpful whenever you run into memory limits, which I assume can be an issue, even on Quest. Most PCs have...
Currently it depends on your Unity version. If you're using Unity 2021.2 or newer, pick KtxUnity 2.x. If you're using an older version, stay with...