A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello! With our game we noticed that our server has a lot of spike with a few players in the BaselibNetworkInterface:FlushSendJob. Due to this...
An update on this issue, I found out after unpacking the SubScene .bundle files that the External References are empty. Taking a build Subscene...
Hello! After the upgrade to Entities 0.50 I have noticed a major increase in build size. My builds went from 8,7 GB to about 22,0 GB (IL2CPP...
I just tried to upgrade it in a Test Project and it won't upgrade due to some packages not being released yet (Platforms 0.50 in this case) which...
Is there a way to reduce the Server Build size? At the moment they are the same as our Client builds while the Server is only run in Headless...
Hey all! We also wanted to share our game called Histera which we are developing using Unity DOTS! [MEDIA] Histera is a rapid fire multiplayer...
It seems to me that the issue is that you try to add an entity to the buffer before it has been processed. You instantiate the Entity via the...
I understand the package manager automatically installs any dependency. I just was wondering if they were required as I could not see any other...
I've noticed with the new Animation package update it add 2 unknown packages which I cannot remove from the project. The package documentation...
I remember having that issue before on a different entity so I will keep your solution in mind thanks! The issue this time was a small mistake on...
One possibility could also be to have a Parent Entity that holds all data and connect the visual of the Cube/Sphere to that parent entity. Then...
I'm trying to spawn an Entity in my SystemBase System using the EntityCommandBufferSystem (BeginSimulation) via: protected override void...
Oh yeah sorry I somehow missed that adammpolak. It does seem weird that the Physics systems are running that slow. The only thing I could think of...
This error sometimes happens with us when the fps gets too low. In a build if the Server does not respond for a small while the client spams these...
Yes that has also changed. According to the Change log for 0.3.0: For all ghosts which removes a component from Server, Interpolated Client or...
This was changed in NetCode 0.3.0, it now automatically generates the code needed. There is also a new window where you can see the settings for...
I noticed in the 0.4.1-preview version that the PhysicsShape on ShapeType Mesh does not account for submeshes anymore. Downgrading to...
I might be missing a step in the upgrade but now when going into Playmode in the editor I get this error: GhostReceiveSystem incompatible ghost...
I came across the same issue when playing around in the Dots Shooter when I tried to add a new item to the mix. After a long time I found out that...