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I'm trying to set a material to a LineRenderer on the fly. Material material = (Material)Resources.Load("BeamOfLight"); print(material.name+"...
We'd love to support the enhancement pack. Had it been available when we began development of what is essentially the same process we would have...
We're currently finishing up a project in which we did something very similar to how the enhancement pack works, simply passing messages back and...
Here's how we handled it on our most recent Unity project "Vans Sk8" (Be sure to check out our new trailer at...
I have a script that calls something like this: TouchClass touchClass = new TouchClass(touch); I get a warning: You are trying to create a...
Confirmed... they get renamed in the fbx. :(
I wasn't able to read any file names from the fbx files as they're mostly garbage in the text editor. Instead what we did was set up our computer...
When importing a scene from maya we've noticed that objects with duplicate names are getting junk appended to their names. One of the things we've...
The problem with using the reference is I'm using C# with insists on a type cast. I'm never quite sure what object I'll trigger and the scripts...
Is it possible to cast a ray. Have it hit a collider and have the collider respond to being touched via a OnTriggerEnter or the like?
Sorry if this has been covered before. I did a search and couldn't quite find what I'm looking for. Here's what we'd like to do: The 3D...
Never mind... I thought I had tried this already.. but this works: private void removeWheelFriction(){ foreach(WheelCollider wheel in...
I'm trying to modify the stiffness of my wheel(s) so I can remove friction from them when needed. private void removeWheelFriction(){...
Wondering if these are supported on the iPhone?
From my experience it's best to avoid OnGUI at all costs. We have a game that really pushes the engine. Our goal was a steady 15fps+ but we were...
Thanks! Actually the big problem was the mip map settings... but still I wouldn't have found it without your help.
I'm bringing in a jpg for a splash screen: GUI.DrawTexture(Rect (0,0,480,320), bgTexture); It's a 480x320 image that looks great until I...
Hey there. I'm working on a 2D platformer. Believe it or not I don't want my character to fall off platforms. I've been a bit stumped on how to...
I want to take an object in a 2D space (it's a 2D game so z is always 0), let's say a cube, and rotate that object around its center by using the...