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I'm trying to make a tool that generates a scriptable object asset of an unknown type in the project. The way it determines which scriptable...
This code isn't adding a string to a scriptable object. It's adding a scriptable object with the identifier "test" (it's just the first thing I...
I'm trying to make a custom file type that includes a scriptable object, but when I use a ScriptedImporter to add a scriptable object to the file...
Oh nice, that's good to know. I don't think I could use that here since I need to access the data in the build, but I have another tool that was...
Thank you, I think I figured out a system that will work.
Oh, that's unfortunate. Do you know any better ways to make universally accessible variables that can be edited in the inspector? My initial idea...
I'm trying to make a tool that lets you set variables for static classes from the inspector, but I'm stuck in figuring out how to do so for things...
Yes, that looks right. Thank you! Is there a way to make it only run if trying to open an asset of a specific extension, or would I just have to...
Is there a way for me to create a custom open behavior for a custom asset type in the editor? Like for example, when you double-click on a C#...
Can you answer why Unity didn't just go with a 20-cent royalty for each copy sold? If the install fee is supposed to be per user, that's basically...
Why not just change it to 20 cents per purchase instead of install? Epic Games does this with Unreal Engine so it's clearly possible. Also, if...
Does anyone have access to the original shader? The link doesn't work anymore.
Oh yeah, that seems to work. Thanks for the help!
I'm not talking about the actual scene in the project, but rather the "SceneAsset" class in Unity, which is used to reference scenes in the...
Is there any way for me to create a list of SceneAssets that is the same as the scenes included in EditorBuildSettings.scenes? I know that this...
I'm making a property drawer that only shows the property if a condition is true, and I'm trying to figure out how to make it so anything that...
I find it really weird that IMGUI has a DragWindow function but not a ResizeWindow function. It would be really nice to be able to resize windows....
I'm trying to assign 1 single input action in a script and then check for the input in Update, but for some reason, whenever I press the key I...
I've tried using physics for rotation via rb.rotation but that just makes the rotation slightly ahead of the movement instead of behind, I...
Hey, is there any way for me to get the input actions object to respect the current control scheme on the player input object? I need to check...