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I realize this thread is ancient, but apparently still relevant today (somewhat)... i found the best formats for compression are DDS and PVR......
just want to contribute something here... although it has been a couple years since i have even touched Unity, and I have my personal beefs with...
if you're actually trying to do development type of work, you should use slack with jira and gitlab...
sorry, that's why i get paid the big bucks.
was it filmed with a potato?.. it can't be legit if it wasn't filmed with a potato.
this thread has been a fun read.. thank you all for the entertainment! IMO, Unity screwed the pooch with my trust with the whole subscription...
did you clear the local browser cache too? i've had Chrome decide to try to load local cache version of webassembly build even though I completely...
Only problem here is if you have any dependency to the canvas (e.g: canvasLarge ID in your script with a large CSS property for width and height)....
well then.. i just needed to switch back to gamma color space for this to stop mucking up the render. thanks for the detailed write up... going...
ok, so after a visit to some Simmer.IO unity published games.. i got something working. It is super hacky ;) literally without Simmer.IO I...
so pessimistic obi-wan....
I still have supporting projects related to 5.6.x Pro, yet am needing to get up on changes with 2018.x, but I can only use personal with it...
I'm having troubles doing much of anything to control the layout of the div in my html. I would really like to be able to have some kind of...
this thread is lol... but anyway.. everyone under the King is a slave.. just sayn'
There are quite a few "planned" courses in their lists of tracks, many seem quite interesting... not sure how long that will take unity to get...
..oh, nvm.. is see it does have IK.. my bad.
yes, and I use IL2CPP backend.
would upgrading xcode to 9.2 be good enough.. i'm running osx 10.12.6 (says SDKs for xcode 8.3.3 only support ios 10)... ???
I had a build with xcode 7.x and unity 5.6 that would not install on an upgraded iOS (ipad pro) with version 11 on it. Do I need to upgrade to...
fixed.