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Are you saying your connection speed is 1 Mbps (i.e. 1 Megabit) if so that is why its taking forever to download, if you needed to download 4.5 GB...
I normally get my full connection speed when downloading Unity versions via the Hub Application. But I just checked a few hours ago and I was...
And just under 6 months later and this issue is still here in the latest release version. I am using Scripting Runtime Version 4.x and it takes...
I have a nVidia GTX 960 and it shows stuff when using DirectX11 in Unity shown below: [IMG] However its blank for DirectX12 shown below: [IMG]...
Well I thought it would tell the client its connection id so that when that client sent a network message it included the id. But it seems that...
As far as I am aware the clients ConnectionID is returned from the Connect function shown below: int connectionId =...
What Networking are you using? If your class is based off NetworkBehaviour you might be able to do the following: // Get server connection that I...
Hello All I am hoping somebody can answer this question because its doing my head in LOL I am writing my own TCP Network Library (external from...
Sorry for the delay in the reply, erm well I am still adding stuff to it, its more custom written for my games that I am currently working on and...
Well I tried to use MemoryMappedFile but it seems that Unity doesn't support that even though it was added into .NET 4.0. So I then tried Pipes,...
I am developing a game based of a PHP/MySQL Browser Based Game that I am a developer to and run, this will be a TCP Socket Game, which is...
Hello All This might of already been asked before but I was wondering if there was a way to pass command line arguments into a unity project via...
Hello All I have been working on my own Networking Framework for my game, I have just started to add RSA Encryption and I have noticed an issue...
#1: Basically NetworkTransport is coded around UDP Sockets. #2: Not being nasty or anything, but in my views I don't think NetworkTransport would...
Erm that was with the vertical Sync off. Paul
Thanks for the reply. I ended up starting to write my own server network code so that it runs on Linux which works fine so far, was still shocked...
That's good to know, that would make Stress Testing Tools easier to make, its not fun having to run 64 clients (over multiple machines) each...
That's fine, I ended up writing my own Threaded TCP Library specifically for my games which uses Threads, Queues, Handlers etc behind the scenes....
I ended up writing my own TCP Server Library designed specifically for my game which uses Threads, Queues etc and I am about 72% complete for the...
No worries, while its still promising, I am not exactly happy with the CPU Usage on the server, it should of been lower for what its actually...