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I have my scene with some robot arm prefabs using IK chain constraints to point towards the player. Each of these prefabs has a script checking...
My project hasn't encountered this before, I haven't changed anything yet today when hitting play in my project this error fires, and nothing...
Unfortunately cannot give you a hand, but am also experiencing this issue
My project contains terrain generated from a heightmap texture. This is split into chunks and when the player is nearby, a chunk is created, where...
I need the colliders so the player can walk around the terrain.I'm investigating pooling the objects, but main bottlekneck right now is loading...
My project involves reading a heightmap and a hexagonal grid is generated with each pixel representing a hexagon, and the pixels colour...
Ok first, I know this error means that I have tried accessing an object that doesn't exist. However in this instance I don't see how because the...
Hi i'm trying to create a script that would allow me alter some sliders in the inspector, click apply and would instantiate the object in game. I...
That works, the camera was set to not clear anything. I really should of known. Thank you very much.
That would work. But we're talking distances of a few thousand units here. So would result in a huge camera clipping distance. Also very large...
I had a similar problem that was caused by the object being moved during FixedUpdate() and the camera being moved in Update(). Have you tried...
I'm creating a space game and have created various objects i want to be in the background without the object itself being ridiculously large. I've...
Hello and welcome, This is my first attempt at a game and I have decided to work on a space simulator, similar to such titles as Galaxy on Fire 1...