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Simply use the zoom- when accelerate and zoom+ when break or going back. With script is really easy If I'm right, the zoom+ and zoom- is the...
I did a non-sense workaround for 2-3, made an empty object, put everyuthing inside, then the portal-plane was moved 0.001 forward and there it is,...
I just did it using the projector... there are a few things that gone wrong: 1 - The projector projected the entire Render Textured on the wall...
The code is the easiest part, to code the positioning and things like that... ow, thats the bad part of it! I hate geometry I was thinking on...
Big Mister B, you make it sound so simple! Ok, I'll try a few workarounds, but seens that there will be much more things to make a wall that...
Ill see what I can do about it :P Projector, here I go
I don't know... should it? should it not? I'm doing the way I'm doing because I know close to nothing about the Unity so I go with events, a few...
Hello! Things are going more smotlhy now, but yet there are things that I need some help, the main thing is: "How to instantiate the portal...
Actually my college have unity pro so I don't have to buy it :D
It worked pretty well, but what happens if I have two portals? I'd like to play with the depths here, do you think its easy or possible? I...
Thanks Jessy. I'll now try to use the shader script thing, never tried it myself (waas always afraid of touching the sahders and do something so...
I'm looking for a Depth mask shader so I can make a hole in a wall (the depth shader) and see what is in another part of the scenario using a...
Yeap, the search engine works best with those who know what is the perfect word for it :P I'll take a good look there, I'm trying a workaround...
Ok, trying right now to make the character face the same direction as the portal output Playing with eulerAngles... not much promising
you mean they made a "box collider trigger" that takes the values of the pyshics velocity, rotation and transformation? yeah, mine does this too
Ok, so lets see if it is right. other.transform.rotation = target.transform.rotation * Quaternion.Inverse(target.transform.rotation *...
Ok, I've found the error with the "facing thing" The thing is, it's not calculating correctly the facing position, here is the deal: Situation...
I've listed the problems and made a list of priorities, here it is: Highest priority to lower (being highest 10 and lower 0) 10) The portal must...
Please people, lets not start arguing about what is a better approach on lazy newbies and hard skinned veterans. There are more important and...
maybe changing the scale Y should do the trick :D