A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Booleans that self-reference in assignment cause DCICE005. bool willFail = true; Job.WithCode(() =>...
2020.1.5f1 This worked for me.
Question: Supposing all of your entities' transforms are set relative to the player('s camera), and that everything in the scene is a child of the...
An entity command buffer can be used to instantiate entities within a query, so we can do that. EndSimulationEntityCommandBufferSystem...
Just to update, after migrating to 2020.1.05b, this has gotten MUCH worse. If I don't restart Unity after every time I stop play, and I try to...
You guys correct me without reading what I post. I'm only trying to help :( But yeah, that's why I advised that it should be scheduled. I'm...
The problem is that LocalToWorld isn't updating, which implies there is a LocalToWorld component. Above your class declaration......
How do you do that from within a parallel job? LocalToWorld captured in ForEach allows access to nothing at all, so you can't change .position...
If you want ThisSystem to update before ThatSystem, and they're in the same update group [UpdateBefore(ThatSystem)] public struct ThisSystem :...
If they're instantiated in batches of 2500, I can beat that. https://gyazo.com/e213f1fc43376187dc67535d5deb50d3 [IMG] The renderer checks for...
I thought I was wrong regarding my thread from yesterday and HDRP performance, but turns out that was half right. Problem is, it's hard to tell...
@SebastianAaltonen Thank you. I found two problems, and as it turns out, I was wrong. Some help on the official Discord server got me pointed...
I was wrong here, and the biggest two things that got me squared away are 1. Don't compare a float3 to a Vector3 in a test. The results may be...
I can't see your material, but if you're setting "_MainTex" or otherwise using MainTexture, you may have no texture at all. HDRP shaders at least...
I get a crash every time I switch to scene view if I mess with camera settings in HDRP between runs. Thing is, I've uploaded a few crash bug...
I made the noob mistake of clicking the wrong subforum while having the noob experience of being frustrated. Then I thought I found someone else...
I can't get submeshes to render AT ALL. I can't get hierarchical transforms to work AT ALL. I'm beginning to think UI is just plain impossible...
The archetypes are as follows, to show I have the required components: quadArch = eMan.CreateArchetype (...
This is regarding Case 1236423. Version 2020.1.0b5 The steps to reproduce are: 1. Enter play mode. 2. Switch to scene viewer. 3. Open profiler....
Confirmed! Entirely possible with just Translation and Rotation. What was getting me is that I think of translation as a term for movement. So,...