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Ok new question :) I am recording a fast moving projectile and when playing it back I have a camera which is following it. The camera following...
Thanks I finally got the package and that worked. I did add a check around pause() so it wouldn't do it every frame. btw, I am running Unity 4.3...
I am passing false to playImmediately but then how do I get it to actually play? I set the mode to REPLAY but that didnt help. I am passing false...
Is there a way to delay the start of the replay and hold at the end before exiting programmatically? I am currently using the demo but will be...