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I have the same issue , and I find that if you preset the gameobject under the Image Tracker , it can follow as perfect , if you spawn in runtime...
It work !! , Thank you so mush for you help.
My MARSession script public class MARSSession : MonoBehaviour, IUsesFunctionalityInjection { public class Subscriber :...
I try to MARSCore.instance.paused = true; but the camera still working . then I try to IUsesSessionControl.PauseSession() but the provider is...
I am doing some performance improve , turn off the camera if User is using UI . I try to false active of the MARSSession gameobject . but it still...
Thank you for you help , at least I can find a way to get the image , I hope it will be a feature in the roadmap.
Thank you so much for the reply , I am using the "GetCameraTexture" from IUsesCameraTexture , unfortunately , I am not using the front facing...
Hi , I want to do some image analytics from the camera , without any 3D Object and UI , just raw image from camera , I remember in old AR kit ,...
Inside MARSSession script have a variable call "m_Subscriber" , it is a IProvidesMarkerTracking . Now , you can subscribe you custom action using...
I tried to add some custom event when Image tracking in different conditions , so I make some change in MARSession. I turn m_Subscriber from...
In Mars , they have a statue call MARSTrackingState can return the if camera lose the image or focus