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So yeah, the code is fine, apparently the only issue was having my jump value set too low. I can't seem to force inconsistency with a higher...
@eses This is impossible, refer to my code snippet I posted last: if (jump) { if (grounded) {...
Just as an update, I am running this on a different machine than I usually do so I don't know if this will work later on today, but I have...
@eses Unless I am misunderstanding something, I believe this is what I am doing. As you mentioned, Update can run multiple times in between...
Yes, I know the difference between the two. As I stated, that only changes the flavour of the problem. When I use GetKeyDown, sometimes no jump at...
Hi all, I know questions of this nature have popped up before on the forums, however I'm finding most people's solutions are for those using...
@eses Yes! Good catch, this makes sense. After reading your comment it clicked for me. Thank you for the explanation :)
1] The logic is used within a 2D sidescroller. The remaining code can be found at the link I posted in the original comment. It is done so that...
Hello, I have a question regarding the raycasting code found within the tutorial: Recorded Video Session: 2D Platformer Character Controller, at...
-- Ahh of course, I may tweak things and just put all the weapon stats within a non-Monobehaviour class. Maybe a traditional, non-Unity singleton...
Yes I believe this is the source of the error. So you mean just literally drag them somewhere onto the scene, effectively instantiating them that...
The weapons are not instantiated in the scene. There only 'reference' to the scene is within that last picture; from being placed in the...
I know in the pictures that there are some compiler errors due to protection levels - this is when I was messing around with them in order to test...
Thank you for the quick replies - I will provide my code and pictures later tonight when I'm on my main computer. @Antistone I think your guess...
Hello, I am new to Unity and still determining best practices. I have a character which can hold two Gun objects. Gun is an abstract class from...
I noticed that changing Time.deltaTime to Time.fixedDeltaTime changes things to normal...since Time.deltaTime is readonly, I have trouble...
Hello, I am new to Unity and am trying a few basics things out. I recently ran into an issue where suddenly the scale of my game's speed changed...