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I have the same issue with a MRTK shader. Can you please post your shader from other people to learn from. Thank you :)
Just tested in a freshly installed project with a canvas and image component to verify whether or not my setup had anything to do with the issue....
I have the exact same issue when building on Oculus GO, with a canvas containing an Image component!
I have the exact same issue when using the Unlit master node in ShaderGraph. Any luck resolving it yet?