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@Aurimas-Cernius @Alexey no luck with 2022.3.8f1, the same story here: NullReferenceException: Object reference not set to an instance of an...
@Aurimas-Cernius @Alexey still no luck with 2022.3.7f1, the issue first appeared in 2022.3.5f1. Unfortunately we can't provide a repo project,...
unfortunatelly no, we're back to 2022.3.4f1 until the issue will be fixed.
bump
same here after updating to 2022.3.5f1. 2022.3.4f1 is ok
With 2022.3.5f1 our build pipeline is crashing on PBXProjectData.WriteToString() on a Win11 build agent: simple 19-Jul-2023 16:13:51...
same here with 2022.3.2f, "JNI ERROR (app bug): global reference table overflow (max=51200)global reference table dump" had no issue of this kind...
@unityruba 2022.3.0f
@unityruba btw, how do we actually enable multithreading? I've set PlayerSettings.WebGL.threadsSupport to true and now I'm getting some weird...
no luck with 2022.3.0 LTS, *** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm .....
same here, "Internal build system error. Backend has requested a buildprogram run 6 times." since 2022.2.19
same here with 2022.2.x; no exact repo, just a random crash in the dynamic_array destructor. Unity, anyone?
@brendanduncan_u3d Any update on this?
I second that, keep-alive is badly broken since 2020.3.9.
@Aurimas-Cernius Hello! Thanks for pointing this out, unfortunately removing the custom handler didn't help. Furthermore, switching back to plain...
@Aurimas-Cernius FYI: the recent libcurl update in 2020 LTS has broken connection reuse on android as well - each new request opens a new...
seems the project is dead, no Unity team members for a while in this thread.
@AbdulAlgharbi two months passed since the 0.32 release, any ideas on 0.33 release dates?
@AbdulAlgharbi @JC-Cimetiere is there any way to declare externs for the closure compiler?
@AbdulAlgharbi Hello! any ideas on when 0.32 will be available?