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Hello, I am trying to combine two shaders for my point cloud mesh. 1st shader is a geometry shader which has 1 texture and a way to control the...
Hello, Im trying to wrap my head around this problem. I have 3 objects { a cube: object A a sphere : Object B a plane: object C } and 1 Display....
optimal solution according to me: have 1 canvas. everything you need to toggle can be a child of the canvas. if those children need interaction...
trying to make the point cloud of a realsense camera visible properly to the camera in unity by any chance? In any case if ur point cloud is part...
Highly suggest against two canvas. I would recommend turning sub game object under the canvas on and off. that being said, code below does...
to rotate specific to x, y & z rotation at a certain event using System.Collections; using System.Collections.Generic; using UnityEngine; public...
would yield return null be the same as using yield break? thank you for taking the time to fix the code btw.
thank you @Kurt-Dekker & @WarmedxMints . I see the error in my ways now.
So I have this following rain script. The idea is I want it to rain every few mins for a few mins and the intensity of the rain increases over a...
I am trying to make a build work in Edge and Safari. I unchecked Auto Graphics API and select OpenGLES 2, for WebGL 1.0 to show up. And color...
I have a Mesh. bound size - 10 x 10 x 10 vertex count 307200 ( 640 x 480 ) - the Vector 3 array I would like to create a terrain from it's...
u are probably right. thanks for the heads up :)
I am trying to generate a runtime terrain from the depth values of the realsense camera D415. I just got the camera to try and do something for...