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Same here. Reported the bug a few weeks ago, they seem to be working on it....
Thanks for the quick response. I'm testing on p4 on a mac.
I think we're seeing a similar issue? http://forum.unity3d.com/threads/vr-mode-brings-very-high-cpu-load-without-oculus-rift.337247/
Hi Ed, I'm still able to reproduce the issue in 5.1.1p4. Are you able to repro in this patch? Also, what issue is this a duplicate of in the...
Great news! Do you know if this is fixed in 5.2.0b1? The release notes didn't mention anything regarding VR.
Any updates on this? Here's the issue tracker page if anybody wants to vote for the bug....
Filed! Case 708840 Thanks for the help.
Will update with bug report number soon. Original Case: VR Support Enabled HMD Does not exist = Latent Performance in Build = Normal Performance...
I've noticed standalone executables built with Unity 5.1.1p2 "Virtual Reality Supported" checked bring massive CPU load when Oculus Rift is *not*...
Just upgraded to 1.8.1 and caching is not working as expected. Items correctly cache while the client is running, and when I close the client, the...
Adding "-vrmode Oculus" to the shortcut's target field didn't seem to make a difference. Any ideas?
Is there a way to symbolicate Unity Android crash logs with today's newest Unity and NDK? I don't think the steps provided by eriQue work anymore.
Were you ever able to get C# line numbers with this technique?
Changing the encoding to MuLaw fixed the multiple people talking at once issue! Thanks
Every player has their own USpeaker player. I should also note there are ~20 in a channel when this occurs. I've just added a distance threshold...
Hey Phobic! Great product and easy TNet integration, however the audio quality seems to suffer a lot when more than one person is talking. Is...
Perfect! That fixed it. And yea, I was just using the gizmo drawing to get some visual feedback. I'll definitely look into the proper rendering...
Dude, awesome response time. It makes me so happy when developers follow their users and answer questions :) And thanks for the tip! Much...
Hey hiphish, I'm having an issue when converting from world points to vector points. Im using a raycast from the camera to select a face, lets...