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Is using Mecanim for a generic state machine a common practice? Or rather is it a necessarily good or bad practice? I'm thinking of using it for a...
it seems like the error lies with you. If your effect is meant for 25fps then no software in the whole world can play it back smoothly at the...
Hey guys I have the following problem. I have a NavMesh which works fine. My game allowed the player to add "Tower" which are also...
Okay so the problem was that the NavMesh was stale at the moment that I called a recalculate. Seems there isn't a good way to determine if the...
Hey guys The title pretty much says it. I have a list of paths calculated through the NavMesh class. When I debug I can see the paths are valid....
Really old post but I figure it might help someone. I'm currently busy with circle gestures. But I'm very lazy. So what I'm doing at the moment...
You are correct. I tried this and it doesn't work for what looks exactly like the reason you describe. Unity does not get a chance to actually...
Dumbass. : customGuiStyle : new GUIStyle is wrong; var customGuiStyle : GUIStyle = new GUIStyle(); or even var customGuiStyle = new GUIStyle();