A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
PasVol you just saved my bacon. :)
Turns out it was a Bakery issue. There were duplicate lightmap storage files that had somehow gotten created, and it was causing the lights to get...
Hi all, we are experiencing the same issue with both Progressive GPU and Bakery: Once baked, the lighting in our scene looks great. Once we...
Fixed it! Turns out the jagged effect is most pronounced toward the center of the verts, so changing the white part of the texture to mostly fill...
Please check out the attached screenshot. For many of our particle effects, zooming into them you can see the trails are rendered in a weird kind...
Sorry to revive a dead thread, but can anyone think of a way to convert those characters above to traditional?
Still getting the same complete white lightmap error after switching build to Windows. Might have to refund if I can't get this working... :(
Has anyone ever seen this behavior? I just purchased Bakery (when it was $55 unfortunately haha!) and I'm no lighting master, but it seems like...
Update: Using this method and maintaining a list of string caches from previous pages got me there. It would be lovely if TMP could do this on its...
I have made a little progress here. I now have it grabbing a cache based on the character count initially displayed in the text field, but it...
Hey Stephan, thanks for getting back to me. I have tried Debug.Log("Characters displayed = " + (page1.textInfo.characterCount -...
I really just need the exact amount of characters displayed (not overflowed) in a TMP field. Anyone?
I'm building an ebook application in Unity, and since large files quickly overwhelm TMP, I'm trying to cache chunks of the book for TMP to...