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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True"> <ui:GroupBox name="Container">...
it does exist but its not 'saved' I believe? as you can see the builder sees it but theres no name in the visualementasset inspector. [ATTACH]
Following https://docs.unity3d.com/Manual/UIE-HowTo-CreateCustomInspector.html I made a custom inspector for an ScriptableObject and...
As an update, after trying Plastic SCM, raw Git cli, bitbucket, github, gitlab, and the github for windows app, gitkraken app and Fork, we are...
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I just lost 2 days of progress thanks to the nice custom merge things collab does and like 3hrs of "checking for changes" today so I'm here to...
this /thread /thisforum
@Immu, damn Plastic looks good, thanks for the recommendation. I'll switch ASAP, I just can't trust anything collab related anymore, its a pretty...
Designers will think its an issue and F*** it up, I would change the outline color
For large projects, what about some hybrid config that we could provide specific folders to be constantly checking for changes and others to be...
this post is from 2016... wtf
Hello there, I just want to share our project with you, feel free to AMA. Cheers https://connect.unity.com/p/myths-legends-online [MEDIA]
Any chances on changing the GLIBCXX to 3.4.19 so it could work on CentOS?
We've been trying to reproduce this shader in LWRP for days still no good results or any result at all with other examples found of internet. I'm...
I don't know if I don't understand or if it's obvious I'm not getting it. I'm new to this networking stuff Lets say I have playerdata which is an...
Does this asset comes with an example on how to transfer data from the "lobby" or non-match-game-scene to the actual match-game-scene ?
I'm trying to prototype some demo scenes for a framework I'm working and I'm getting these white-ish marks on my UI and models on android, and...
Quite a task, I'll recommend LOD and Object Pooling and not using Vector3.Distance and just using the non-squared-hypotenuse of the 2 Vectors you...
Well, this looks handy, maybe a video explaining some of the magic? because this looks kind of "too good to be true" (?)