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Hello, When going to download an older (not that old) unity version from the archive, it allows you to do it using Unity hub. But when pressing...
Hello, Will be nice to know some specific settings one can alter when porting a VR project onto the Quest when graphic design is not on your...
When creating a Virtual Joystick to pass the values using the New Input System Control Path the joystick won't move / work if in your player your...
Already ask in the Input System Forum at the same time as this one; just waiting for a replay.
The same ON-Screen Button Script that the New Input System provides
In my mobile shooter prototype I have some UI that use the new input system on button script. One of the UI is not working properly, I find it odd...
Greeting, In my mobile shooter prototype I have some UI that use the new input system on button script. One of the UI is not working properly, I...
The first two are the one for the 2D Roguelike
When using the EnhancedTouch I'm not able to actually see the Stationary phase, I only receive Beginning Phase, Moved Phase and End Phase. But...
Your camera is moving with the Move Action of the player not the Look Action form the Map input. you need to give the camera the input...
The On-Stick Script works on the game view on Unity and on the Device simulator windows. Once you make a build to test the APK on a phone it won't...
What joystick asset your using? and are you using the new Input System?
Using InputAxisProvider to use cinemachine with the new input works wonderfully but, here’s is where I am stuck: when you add a touchscreen bind...
Both actions are separated. Will try on the input forum ;) thanks.
@Gregoryl My apologies if I am bothering. Using InputAxisProvider to use cinemachine with the new input works wonderfully but, here’s is where I...
Greetings Unity community, I'm trying to use Cinemachine on mobile controlling the camera with my finger. Before Cinemachine I had a way to...
I'm getting this massive error every time i try to change the layout of unity in new projects. How can it be fixed? all the projects are new....
Is there a way I can use the chop animation to actually hit the enemy? If yes how can I incorporate it on my script
WAIT...made some changes with the help with you guys: void Update(){ if (Input.GetMouseButtonDown (0)) Fire (); }...
This is my full code: using UnityEngine; using System.Collections; public class ShootingControll : MonoBehaviour { private Vector3...