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It seems to state specifically to only be removable on "2023 LTS and later":
Good to know! The problem I had was easy to fix. I'll keep that in mind when using LT in other cases :) Thanks for the fast response, great Asset! :)
Hi, i've been using LeanTween to fade in/out my tooltips. I'm using the following method to adjust the alpha of a CanvasGroup: void...
Any news on that Front? :)
I'm using the layout components to arrange my elements. I have a grid of buttons (2x2 grid). If i click on a button, i'm displaying a drop down...
You could set a boolean to true OnPointerDown and false OnPointerUp. If you check that in the Update loop you get that behavior.
When you set PreferredWidth or Height Values, you have to disable Flexible Width or Height ;) Enable those 2 options also and set their value to 0...
No, i just looked at the layout scene in the example project and after a few hours i finally understood how the layout system works :D
Kind of :) Add a Canvas Group Component to your prefab and deactivate "Blocks Raycasts". This affects the GameObject itself and all its child...
That's rather easy. I assume your icons have the background as their parent obejct. Do the following: Add a Horizontal Layout Group and a Content...
Set it up so a bool is set to true on the OnPointerDown event and set to false on the OnPointerUp event. In your Update method check that boolean....
Add an Event Trigger Component to the Button object and click on "Add New". There you have every event you can use on that button, including...
Sure :) Suppose i have a class like this: public class RandomStringGenerator : MonoBehaviour { public string GetRandom() { return //...
Check the box "Pixel Perfect" on the Canvas. This should reposition your objects slightly to prevent half pixel positions. If that doesn't help,...
You can add an EventTrigger Component to the button to get all Events.
Hi, Is it possible to have events accept return values from methods as an parameter rather than having to "hardcode" a string for example? I...
Really enjoy it :) [attach]
It took a few days, but I was finally able to make a single mesh describing the border. Thanks for all your help. Lead me to the right direction...
Yes, I thought so too when I saw the final post :cool: Selecting and highlighting would certainly be easier, but that's already working....
Hi fellow developers! How can I draw a high quality border on a big (4096*4096) texture at runtime without noticable lags? (Kinda big statement...