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thanks, these were the videos I was watching
Hello, i am still quite new to programming and during the last couple of weeks I've learned a bit of C#, to code the game, I want to make. It is...
working the list backwards is working like a charm. Thank you very much.
Hello, I have a small problem with my code. It is a turn based game and after both players turns I want all destroyed ships to sink, but only, if...
wow, thank you for the comprehensive answer, this helps me a lot :)
perfect, works perfectly now, thank you very much for your help
thanks, I could see, that is theoreticaly works perfectly, trough Debug-Notifications, there is just one small problem. I can see, that is...
hello, I have this code, where I call a Coroutine from scripts on multiple children, each of these Coroutines in turn start other ones, the...
I've been following this tutorial for a smoke particle effect: [MEDIA] I understand, that this is only going to work the way it does here by...
thank you ver much this solved my problem. I used this combination one before and assumed that it work, which it only did, because both functions...
Hi, I have a small problem with my code. Function 1 on script 1 is supposed to start function 2 on script two. IEnumerator moveUnit() {...
Hello, I am quite new to unity and programming itself. I wanted to creat a mobile game, where the player has a base that he can upgrade etc.. I...
thank you for your help, I tried to either connect multiply or base colour to the alpha input, both didn't give me the results I wanted. Still not...
Hello, I am new to the forum and already posted this to the shader department, but I am not sure if it is right there:I am quite a newbie when it...
Edit: The model I am draging the material, created with the shader on, is a cylinder with six edges imported from blender. It doesn't have any texture
Hello, I am quite a newbie when it come to shaders. What I want to do is, that my hex based maptiles are see-through and only the edges are...