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^ I don't understand how this is relevant in my case. I am talking about addition of colliders to default FPS Controller that should not pass...
I'm trying to implement this simple FPS controller in Unity 5 which has arms and not just the body capsule. Just the default FPS controller prefab...
I am developing this small Unity app. that is receiving information about two 3D points wirelessly from another source. Consider these two points...
Hey guys, I just started looking at some of the volume rendering algorithms for one of my projects where I have to generate visualisations of...
Why would it be harder to achieve with the mesh approach than raycasting? I'm trying to get my around the fact that the raycasting would produce...
@DavidWilliams Ok, so just tried it out on a decent PC and was getting quite good results with the same code above. Here's how the output looks...
Yes. It was indeed quite fast with simplex noise example. I just tried commenting out the GetPixel part and hard-wiring a value which lead me to a...
About adapting the algorithm for medical image slices: I just tried to change the algorithm for SimpleTerrainVolume from using noise values to...
Hey David, Thanks a lot for the detailed explanation. I was able to replicate the SimplexNoiseExample easily at my to get some good ideas about...
Hey David, I'm thinking to Cubiquity to construct volumetric rendering from medical scan images (such as MRI/CT etc.). I've bee looking over at...
I have a Cube game object in my scene for which I want to find out the front face's top left and top right vertices. I was previously doing the...
If I do that, will be I able to preserve the orientation that the object already has in the world? Say, currently, the object has a rotation of 50...
Hi guys, I have an object in my scene which receives certain values from another script, and these values are rotation angles for the object...
I have a Unity plane which is having some orientation in 3D space and is being looked by the camera as in the following figure. [attach]...
I have a rectangular plane in my scene for which I know four corner vertex points in Unity. (obtained these four points by doing...
Thanks for the response. Will I be able to get a semi-circular/circular slider bar using the above technique? For e.g.: Consider the bar of the...
Hi, I want to build a short simple scene in which there'll be a slider bar (can be a 3D mesh of a semi-circular shape that is being looked by...
Hi, I have made a city block scene here by assembling various game objects such as buildings, roads, lamp posts etc. and have turned this section...
Hi, I have been scourging the forum on how to use Orthographic Camera to make a 3D GUI but haven't been able to find a complete answer that...
I made a plane in Unity and from the Inspector, I changed the X and Z scale to 10 for both. I am trying to place sphere at the four corners of the...