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Hello I've some problem with the generated texture. (see picture) Any body knows how to fix it? Thank you![/img]
Thanks for all. I know than it will be a PVS system in desktop Unity soon but I don't know when soon will be and I need this. In addition I'm in...
Really good work ToreTank, I like it and I have some questions because I would like to implement a PVS system to solve the visibility problems....
Maybe you should use it: GUI.matrix = Matrix4x4.TRS (Vector3.zero, Quaternion.identity, new Vector3 (Screen.width /...
You can do this with an image whose inside is transperent and it has a border. I think it's the best way
I have the same problem of Out of memory but in diferent situation. I'm updating from a server and when Unity finishes to downloading files then...
// Raycast up to 100 meters forward function Update () { var hit : RaycastHit; if (Physics.Raycast (transform.position, -Vector3.up, hit,...
This option doesn't works because the event happens more frequently, anybody knows another option to know where an animation finishes?
Ok, thanx. I will try this option but I hope some peopole posts a better solution. Thx
if(animation.IsPlaying("walk")) { print("I'm walking"); }
Maybe you should modify the LandFinish function and put this. function LandFinish(animEvent : AnimationEvent) { print("finished the...
I've solutioned the problem using this function: GUIUtility.ScreenToGUIPoint You can close this post. Thank you
Hi people, I'm trying to draw a button in the screen when I put the mouse over an object. In addition I want to apply GUI.matrix to adapt each...
I have the same problem. Who knows the answer? Thx