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Since this seems to high in google search for pausing/unpausing the editor. you can use Ctrl+Shift+P during play to pause/unpause. Incase that's...
Just had this bug today in 2020.3.22f so its back.
This work if the interface data was a monobehaviour, but what if its simply data in a scriptableObject?
Greetings I made a card system using dotween via the DotweenPath component. Basically, I use the tween component in DotweenPath to calculate a...
Basically I was making a inventory system and while working on the GUI, I noticed that if I added a Layout Element(with ignored Layout Enabled)to...
Is this intended or a bug? Can't seem to find an official post about it(by a unity dev).
Using 2020.1.13f1 I also needed to add android.useAndroidX=true in gradleTemplate.properties file. But it worked at that point and didn't crash!...
After reading the blog post, seems like there's a lot of good changes coming with this feature, but is there any documentation on the full...
I'm a tad confused, what is the purpose of the "MouseDragInteraction" Class by aybe? Isn't drag only useful for UI (such as inventory screen), so...
Basically, using the below code I am able to click and drag items in the old Input system, without any issues.It stays accurate to the cursor...
Basically I'm working with a few students on a Isometric shooter. And I suggested we try out the new Input system, since it's going to have to...
Dear god unity, why not just a builtin .IsNotAnInstance that also automatically checks that we aren't in the prefab editor???(shouldn't take into...