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Hey Kamen, You'd need to adjust the lift position to a place where nothing is intersecting. I know thats kind of stupid that it thinks the object...
I just made a small update which lets you adjust the position of where you hold any held objects because a few people have asked me whether thats...
I updated the kit for Unity 5 with many bugfixes for which everyone on this forum has been invaluable! (should be approved by the unity team...
haha, your work is fantastic man, you should go for it! Its obvious you know 3D platformers inside and out - your latest water mechanic puzzle is...
Thankyou for this post. I respond to around 5 customer support emails every day and I think this kit is more alive than ever! As you said i want...
Abandon Ware? Definitely not, in fact, from the looks of the forum lately i'd say the kit is thriving like never before!! :D Guys i hate to plug...
Guys i want to say it is truly incredible to watch this community blossom! I always had wanted to offer something simple, with a low point of...
Woah! That looks really fun and something that might sit on the PS4 online store nicely! You could also quite easily use the physics for...
GameIntern - I believe i responded to this via support email, let me know if that wasn't you! 1. Yes! Co-op platformers are awesome (Bugs Bunny...
Ladder: - when player touches it: disable his gravity, rotate to face ladder, change movement axis to move up/down (can do this in move function),...
Rotating platforms are not supported (this is quite tricky to accomplish using realistic physics), only moving ones, sorry for any confusion If...
Kai_Zu: Any character in the kit uses a script called "character_motor", and this has a function which i think is called MoveTo() in this you...
while the player is on a platform, use a variable to get the platforms position last frame, then get its position this frame. now add the...
Is there a way to test android controls on the pc? I don't own an android device. If i could test this on a PC somehow these iOS controls would be...
Inside PlayerMove search for "GetAxisRaw" and change it to "GetAxis", see how that works for you.
iOS controls - when i can get on a mac to test it. Would anyone be willing to volunteer a bit of their time to test the iOS controls i've...
Looks great! You could make it so the player can hang onto that big enemy if you parent a platform or hanging ladder for them - shadow of the...
Take a look here: https://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnParticleCollision.html You could attach dealdamage...
Looks AMAZING! You know i'm excited for this game :) Try setting "weight change" to a small value on the "Throwing" script (attached to the...
HEY GUYS! I've began working on some video tutorials, here are the first few which go through basic setup and also using the scripts to create a...