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@limitless_development I see on the asset store it says 2D Renderer : NOT Fully compatible. What exactly does this mean/imply? Is it that some...
bump :)
Ah I just noticed, that package doesn't have the sprite atlas. Here's an updated unitypakage that includes the spirte atlas
Hello! I have a custom sub-graph shader that does a basic gaussian blur, and I reference this sub-graph in my main sprite shader-graph. I then...
Thanks for the quick response @Gregoryl ! I'll take a look into updating to CM3.
Hello! I'm using Cinemachine for a 2D game and I have a few VirutalCameras setup around my scene. I use triggers to enable/disable those VCams...
Okay, got it working. It was definitely user error. Thanks again!
Thank you for the quick response, @Gregoryl ! I isolated this into a simple scene and do indeed observe that the blend takes that offset into...
Hello! I'm making a 2d game using Cinemachine, but have only recently switched over to this plugin. Before I was using a normal camera with a...
@Gregoryl @gaborkb any update on implementing that feature? Thanks in advance :)
I've filed a bug report with Unity and it can now be tracked here...
@starfckr1 we ended up not using Sprite Shapes and I forgot about this issue. I have not resolved it nor have I reported a bug for it.
Thanks Seb! I was able to add the package with that method.
Thank you for the response! I see from your post there are two separate packages; "Analytics" and "Analytics Library". It turns out, I only have...
Hi, I'm trying to setup Unity Analytics for our project. When I go to the Services tab or go to Services in the Project Setting, Analytics is not...
We're considering switching to the new Input System. Can anyone confirm if these issues have been addressed? Currently the package version...
Your first solution worked great! Thank you so much :) For anyone else interested, I also made a script that can set the tiling and offset per...
Hi all! I'm trying to make a soft-mask for my lit sprite in unity 2021. I have a shader graph setup like this [ATTACH] This works well when my...
@Gregoryl @gaborkb any chance you could give insight on when you might be implementing that feature? Thanks :)
@gaborkb Thank you for the links. I was able to bring the code into my project successfully.