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Sure, it's not likely to break until Unity moves to .NET Core as it doesn't actually do anything with code, it just hooks into the Unity build...
Use MSBuild4Unity, that will give you the ability to use and modify a csproj file for your Unity project which can then just take a dependency of...
You could try something like: <Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>netstandard2.0</TargetFramework>...
I know personally gRPC-Web is not fit for purpose as I have a requirement for duplex streaming which cannot be achieved. I have looked into other...
My wording was a bit wrong, the rest of your execution after an await will run on the thread pool thread that the await happened on, instead of...
Also you can use .ConfigureAwait(false) on the awaited Task so that the thread scheduling the Task doesn't need to wait for the completion of the...
I think this is true of pretty much any Microsoft package these days, all the DLL's are essentially the same with platform/compatibility issues...
Awesome thanks!
Care to link it directly because the only mention of CoreRT I have seen is in regards to being able to benchmark it and nothing to do with Unity...
I don't think it's fully featured right now anyways, but could definitely be something Unity could contribute to as it is the .NET AOT solution...
Once Unity migrates to CoreCLR are there plans to support CoreRT over IL2CPP?
I've tested in editor, not standalone. I have no intention of ever deploying to WebGL so can't answer that one for you
I have tested System.Reactive with Unity 2021.2 and the package seems to work fine
Yes it should do, UniRx has some good stuff not included in System.Reactive though like Unity specific events
I used it for a bit, I think once Unity gets up to CoreCLR we can pick the Unity specific parts of UniRx into a package and just use regular...
Thanks for both giving your view. I wasn't specifically referring to the GOF observer pattern here, while the interfaces in System do satisfy...
Just out of curiosity, who here has worked outside of games and has worked on apps/API's in enterprise? I'm not sure why there is so much love for...
Not to hand, this was a spike done by a colleague. All that was done was to spin up a recursively nested structure in the scene hierarchy and...
Thanks for the info, this seems like it's a problem that has been thrown by the wayside. If you test this parenting of hierarchy objects in other...
Our release plan for the CoreCLR scripting backend is to have it available very early in the alpha cycle. Great, I thought it would go through...