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As far as I know it is still an internal API only. However, you can use reflection to access the window (check my answer). Also take a look at the...
Looking at the reference of SceneVisibilityManager I can't seem to find anything related to the scene overlay window. Could you specify what part...
Reviving this post for future reference. Unity uses the internal class UnityEditor.OverlayWindow for these kind of scene windows. You can create...
I don't know if I understand you correctly. You can change the pixels per unit on the sprite as usal. The shader will always rotate the pixel art...
[ATTACH] Hope that helps ;)
[ATTACH] Hi guys! I recently released a small package on the assetstore called "Pixel Rotation Sprite". The package is an editor extension that...
Very old post, but I just figured it out for me and I thought it might be helpfull for someone else. You have to adjust thet GL Viewport:...
The game looks awesome :) Also the your voxel engine seems to be really performance efficient. Are there any advanced tricks you use to get this...
Hi! First of all: Very nice tutorial. I have a lot of respect for you, spending so much time to create this detailed tutorials. I've benn working...
Voxity does not come with advanced terrain generation features so you would have to write your own terrain generator. You could then generate the...
Wow, this is very impressive! I am blown away by what you were able to create using Voxity! I wonder how much space this level takes on your HD :)...
Update: Nifty Tools is now FREE!
Well the problem with the model editor again :rolleyes: It's very simple to fix: Just go into ModelEditorGui script (I think it was this one) and...
Well the great things about voxels is that they are on a regular grid. This means you can take any position in 3d space and align it to that grid...
Update: Nifty Tools is now availible on the AssetStore!
Well as I said, my system can not handle basic Unity terrain. I am using the A* pathfinding algorithm. This algorithm always requires a start...
[ATTACH] Nifty Tools for Unity! Hello Everyone! I'd like to anounce my new package that is now availible on the Unity Assetstore: Nifty Tools...
I don't konw if I fully understood your question. For me it sounds like you would like to use my pathfinding system that comes with Voxity for...
Feel free to ask them ;-)
I've just implemented ambient occlusion into the engine. As soon as I find time, I'll update the package. [ATTACH] [ATTACH]