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As always, I found this post only in the middle of writing my own implementation :p - Stop doing the whole hidden shader thing; you can set...
github at https://github.com/KittyMac/laurette TLDR; referencing hard-coded key strings from C# for localization lookups is bad. Laurette...
Been working with uGUI for almost a year now; this bug has me stumped :( Working in Unity 4.6.5 (although I tried it on 4.6.7 and the issue...
An alternative would be to put the .jpg or .png images in assets/StreamingAssets. Things in streaming assets are copied in their raw format into...
Yeah, I read it. Doesn't help me (or anyone else who didn't manage to snag VTP before it was removed) one bit. Whether Unity eventually does the...
Use TextMesh Pro. [IMG] http://forum.unity3d.com/threads/textmesh-pro-advanced-text-rendering-for-unity-beta-now-available-in-asset-store.227790/
Because the author has discontinued the VTP plugin. Depending on your needs, I've started an open source alternative that might suffice instead;...
Thanks, I see it now. That sucks.
Is this still available on the Asset store? I cannot seem to find it.
I'm not 100% sure how this plays out, but I learned that EventTriggers inside of scroll rect will not cancel their touch downs like...
Actually, you can define your own geometry by subclassing Graphic. Currently its limited to quads, but its workable....
Creating the UI programmatically is actually quite simple, once you write a little bit of foundational code. In other words, you should expect to...
It looks like I can contain the problem by using multiple sub-canvases; in other words, if I put the things that animate in their own canvas, then...
That does seem to be the case. I know a lot of things are still in flux, but are there any obvious hints or guidelines a Unity noob like me might...
Ok; the example I gave the starfield3 RawImage was a leaf in the hierarchy, so in theory that should not cause such a huge CPU spike. I will do...
Are there any general or specific guidelines on how the UI system determines its geometry is dirty and needs to regenerate it? I am curious...
text.preferredHeight if you need more specific, you can access the cachedTextGenerator
You can add a canvas group and uncheck the block raycasts button.
I wouldn't call the image you posted "horribly distorted". However, I dropped your image in and looks fine to me. The only thing I did different...
Maybe you can explain more of what you mean by "distortion"? What I see are compression artifacts, which are to be expected when you have a format...