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No problemo :) I second that... I was a bit skeptical at first, especially from the game development side of things, but once I got using it I...
Hi Blaze, To make it know when to jump you could probably implement some trigger boxes into your scene that will either change the state of the...
That's a really good question, the problem is that all of my real world examples are either under NDA or are products that are for sale and you'd...
No problemo, I hope you find it useful :)
Hey all, Just wanted to share with you all an open source Unit Testing Framework I've been working on. It works within Unity itself by going to...
Hi Blaze, It will definitely work with that type of game. You would need to write some custom states, however, to account for the jumping and...
Hey guys, Hopefully, we will get a new release submitted to the asset store today. It only has two real changes which are: 1) The bug has been...
Yeah, unfortunately there was a bug in that release with 3rd party nav systems that causes the AI not to turn. This bug hads been fixed and will...
Hi Stephane, You set this by telling it what "Player Tags" it should be looking for. By default it will look for any object tagged as "Player"....
Hey all, I've decided to put it under version control on Bit Bucket. You can grab a copy of TortoiseH (on PC) or Source Tree (on Mac) G and...
Hi tool55, I haven't tried it personally, but, if it supports programatically setting a navigation target, then the answer is yes, with a little...
Hi KindaID, Hmm, I'm not sure what's going on there. I just opened our demo scene and the AI is still tracking me. It shouldn't have anything...
Hey all, With the exception of one particular issue, it looks like AI Behaviors Made Easy works with Unity 4 without breaking. Here's the fix...
Glad to hear it, hope it's fun making those. :)
Hi Unicron, I can't reproduce that on my end which means that if at all possible, if you can send me your project I'd be more than happy to track...
Hi Unicron, I'd probably need to have the project itself to really track down what's happening to cause that and to know whether it's our system...
Hi Unicron, That is absolutely possible (and in my opinion a lot of fun). You can do the following to get started: 1) Duplicate the...
Hi paperchief, if you're using Unity Free you won't have a the Navigation system as that's Unity's built in Pro only nav system. You can use Aron...
Hi Unicron, Have you taken a look at our video of us setting up Astar with our system. Hopefully that will give you a better understanding of...
Hi Nuverian, I haven't tried it, but it will probably work if you move AI Behaviors into the Plugins folder.