A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, I am still working on it, I just have not had as much time as I would like. It will work in Unity Pro, just grab the latest version from...
You could try using the BinaryFormatter class....
Do you have Unity Pro or Free?
Nothing blurs or just the UI does not blur? Do you have Unity pro? Image effects wont work without it. What type of UI is it, overlay, camera or...
You don't need to calculate the distance yourself, use Vector3.Distance E.G DistanceMoved = Vector3.Distance( NextBallPosition, BallPosition );...
That's impressive but perhaps you could make it simpler by only doing the calculations for the entities that the camera is actually looking at and...
If your using a 1 meter to 1 unity unit scale then a terrain that size is going to suffer from floating point precision issues. I find anything...
I was thinking if you know the locations you need to visit in your NN problem you could use the path finding system to calculate the shortest edge...
Well if you only have 4 enemies then you could just get them all and compare the distance between them to see which is closest....
Looks like a spelling mistake in your script, should be MonoBehaviour
Hi @chanfort, I am not sure what happened to my KD tree code however the implementation of one is quite simple. Here is an open source one I just...
Thanks avee :) I just replied to your message.
I'm not sure I understand your question. Are you asking what if the characters are not all the same size? You should be able to set the radius for...
Hi, It sounds like your objects colliders are hitting each other and slowing the entity due to friction/collisions. This is likely due to your...
Did you try setting you off-mesh links to not be bi-directional? This way they can only be traversed from start to end....
Can you use code tags (http://forum.unity3d.com/threads/using-code-tags-properly.143875/), its very unpleasant to read without.
I wont do it for you but I will guide you. This is simple stuff so you may want to go through some of the Unity tutorials first. Essentially you...
Hi, You'r using GetComponent to try to find a GameObject by id, you want GameObject.Find. Destroy( GameObject.Find( ng.regionid.ToString() ) );
Yes it includes the parent. "Returns all components of Type type in the GameObject or any of its children."...
Try changing your build settings (Api compatibility level) so it uses .Net instead of .Net subset which it uses by default.