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Awesome, thanks so much for your very clear explanations.
Thanks, Ntero, much appreciated. 1) I had read that lists were much faster than arrays and arrays were deprecated, so thought I would use them....
Currently I am using Arrays in my Unityscript scripts because I did not know about Lists. Having read lots of people extol the virtues of Lists I...
You might also want to consider the following similar code to iterate over an enum: enum NPCAction {SleepNow, Login, Logout, ClaimBase,...
Thank you so much for the advice, I now have a nice automatically generated terrain complete with water at the peripheries and different textures...
Oops, sorry just seen my error. I need to add a line before each of my assignments of texture, as follows: va_sp[0] = new SplatPrototype();...
Thank you so much for this - very helpful. I am just struggling with one part - how to populate the sp array you have in your code (va_sp in my...
I am programmatically creating my terrain as follows: var v_terrain_size : int = 1024; // size of terrain to create var v_td : TerrainData =...
That's very nice. Have you ever been in an English pub? Where's the menu with rip-off prices and "Who wants to be a millionaire" entertainubox?...
As you say it is quite a simple game. I quite like the health bar turning red from both ends and how the zombie sprites are blasted away in stages.
Am getting this in 3.4.1
Unless I'm much mistaken, I think that was his point.
I was struggling to see the advantage of using uLink over Unity networking since the APIs are (by design, I guess) so similar. Until I read...
Anyone? Or at least tell me why it's too hard or obvious to answer?
Hi everyone Coming from a traditional web browser application background I thought it would be fun to turn my text-based browser game into a 3D...
Thanks so much for the replies. Does the inbuilt RakNet solution count as "a good one" in this context.
In my scene I have 175 objects that: (a) are normally (99% of time) static in terms of their position, but do occasionally move (different...
Bump. Would be interested any thoughts on this. Thanks
In my first-person game the player spends a lot of time selecting various objects via a mouse click, then seeing a GUILayout list of buttons and...
Thanks. Replacing DrawTexture with Label in your code places the crosshair in the same location (well actually 1px difference on both width...