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Hey, https://docs.unity3d.com/2021.1/Documentation/ScriptReference/ArticulationBody.GetDofStartIndices.html returns the total DoF for entire...
Yes, seems the root body has velocity from inertia and setting joint velocities doesn't reset existing root articulation body velocity. Thing is,...
You can set velocity and angular velocity after teleport on root articulation body. Also, you can do a complete reset to initial pose and zero...
Will take a look at this.
Yes, fixed joint has 0 dof, so joint dof start index does not increase.
Koirat, as for immovable setting during runtime not working properly - did you check 2020.1.1 ? This should have a fix for that ? Or are you using...
Hey, so far I didn't make a backport to 2020.1, however i can consider making it if it is badly needed. Kind regards, Vilmantas
Hey, i didn't observe such behaviour so far. Do you have any simple scene to share ? Report a bug ? Did you try to limit joint drives max force ?...
Hey, unfortunately currently it is not possible, however I ll look at ways to have such ability due to a popular demand. Kind regards, Vilmantas
Hey, there is no need to beg. We are working to address the issues mentioned in this forum thread and others. This thread was made precisely to...
@sohojoe, this looks really good ! Did you experience any issues ?
Thanks for repro project ! I will take a look.
Hey, i fixed the issue for immovable property setting not having any effect during runtime, fix will be shipped in later alphas and back ported...
To get the index of particular articulation body one can use ArticulationBody.index property and when substitute that as indexer value in...
Hey, Few points: a) i fail to reproduce crash when calling articulationBody.jointPosition on a disabled ArticulationBody. Can you elaborate what...
Friction constraints are processed every frame if you choose Termporal Gauss Siedel - TGS as a solver in Physics project settings vs legacy PGS.
Hey, regarding problems with activation/deactivation of articulation game objects, enable/disable articulation components and similar...
So did it actually produce APK ?
Guys, we are working hard for a while on adding compute and instancing support for Metal rendering on iOS and OS X, but unfortunately it did not...
Yes, we removed experimental label form IL2CPP for Android in Unity 5.4. It is official.